Wednesday, November 15, 2017

Trunk to Trunk - ADLG AAR

Bob and I met up at Stomping Grounds for a game of L'Art de la Guerre, with thanks to Chris for hastily assembling enough terrain and a mat for us to play on. 


I was the defender, and failed to place either the river or the village on the table. The terrain for the game ended up being three fields and a gentle hill.


The game was an Indian civil war. Bob was running a Classical Indian list, with a bunch of elite elephants and mixed medium swordsmen/bowmen units. I had a Tamil Indian list, with ordinary elephants, impetuous medium swordsmen, and a few mediocre bowmen.


For the first turn, both sides simply advanced. Bob and I quickly realized that this game was going to come down to dice rolls - neither side had the command quality or right types of units for any fancy maneuvering.


As the gap closed, Bob's mixed units opened fire, causing disorder in my battleline.


Undeterred, my generals forced their units forward, and the two lines clashed. Bob's dice were hot, and my units took the brunt of the damage in the first turn of the fighting.


However, the dice turned to my side, though the fact that Bob's infantry units were mediocre quality in combat helped. Holes started to appear in both sides' lines.


Units on both sides continued to rout, but the majority were on Bob's side. And with a break point of 24 to 19, my larger force could hang on longer than Bob's smaller, more expensive army.


Finally, one last round of combat saw enough units routed on Bob's side (including disordered tokens, which we had sort of forgotten to count until this point in the game) to pass his army's breakpoint. However, my Tamil force had also seen a high amount of routed units and disorder tokens, so we decided that the game ended with a minor victory to my side.

Wednesday, November 8, 2017

Tricks, Treats, and Terror, Part 2 - Empire of the Dead AAR

Last week I showed the creepy cast of characters made up of all sorts of ghastly ghouls and goblins that Gary populated his second Halloween Spooktacular with. This week we'll take a look at the carnage wreaked upon a poor, unsuspecting English town!


The Necromancer got into the game early, summoning his Zombie mob that turn a civilians in chewy giblets.


The Cirque du Noir and Field of Screams warily eyed each other, with the Cirque retreating in the face of the scarecrow's advance.


The vampires raced off into the streets, enthralling as many townspeople as possible.


Civilians and circus freaks scattered as the Field of Screams made its way into the outskirts of the town.


Death and its ghostly followers drifted out of the graveyard, terrorizing the townspeople and drawing the attention of the police.


The Mechanics kept an eye out for rogue Clickers, while keeping their distance from the police and vampires.


A poor bobbie is spooked to death by a group of banshees.


And an old lady suffered the same fate!


The werewolves and Cirque du Noir engaged in the woods. The werewolves performed predictably from experience, ripping the Cirque to shreds. Tattoo, the vampiric leader of the Cirque, was killed in the first round of combat.


Van Helsing and his vampire hunters finally confronted the bloodsuckers in a vicious melee, as a potential suspect for Jack the Ripper was arrested by the police.


The police were somewhat baffled by the unnatural abilities of Death and its spirits. The Mechanics decided discretion was a better choice, keeping a safe distance from the specters.


The Cirque put up a valiant fight, but with fangs, claws, and hot dice, the werewolves couldn't be beat.


With the Cirque out of the way, the scarecrows had little trouble in gathering civilians for their fertilizer.


And the necromancer had to deal with the smell of wet dog as one Packmaster from the werewolves crossed the river.

The game ended with Jack the Ripper winning with 80 Shillings (20 for each kill). The Field of Screams came second with 60 Shillings (10 for each captured civilians). My Vampires were third, with 55 Shillings (10 for each Enthralled civilian, and 5 for each death caused).

Once again, Gary put on a fantastic game. The miniatures and scenery made for an incredibly viewing experience. The only area for improvement might be in streamlining the rules. With so many players and factions, Empire of the Dead quickly bogs down. When gangs started interacting with each other, I was able to walk away for twenty minutes or more between my own turns.

That said, I'm looking forward to next years Spooktacular.

Wednesday, November 1, 2017

Tricks, Treats, and Terror, Part 1 - Empire of the Dead AAR

Last year, Gary ran a massive game of Empire of the Dead for Halloween, with seven players controlling various factions that ran amok through what had been a sleepy English town. 

Not to be outdone, Gary went bigger and better for this year - more players, more factions, more terrain!


The table was split by a small river. On one side was a dark and spooky forest, fields of corn, and the outskirts of the poor English town that would once again suffer this Halloween.


The other side of the table was more urbane with a church, a cemetery, and streets teeming with innocents to terrorize. 

Let's see what monsters and miscreants would be wandering the alleys and dark places on this All Hallow's Eve.


Count Dracula was back with his vampire cohort in tow, looking to enthrall and devour the populace.


The Mechanics were hoping to recapture a number of Clickers that had escaped from their factory.


Holmes and Watson were leading a police task force to apprehend the dreaded Jack the Ripper, who was loose out in the streets.


Meanwhile, the main force of the police were looking to keep the peace.


A Necromancer led his undead creations and living minions in the search for fresh materials.


From the depths of the forest, a Beastlord emerged at the head of his pack in search of raw and bloody meat.


Out of the fields came the Pumpkinheaded horrors, looking to capture civilians for fertilizer.


And the Cirque du Noir had just arrived in town, following rumors of a possible werewolf attack.


And, finally, Death itself stalked the table, looking to fulfill the reaper's toll.

Yes, you counted right - that was nine factions on the table! And that doesn't include the civilians, piloted by Gary, or the group of individual murderers who could possibly be Jack the Ripper, played by Cameron.

Next week, the game!