Friday, January 12, 2018

Chaos Dwarves vs. Orc, League Game - Blood Bowl AAR

My opponent for this game was Mike and his Orc team.

After my beating from Bruce, the difference in team value between Mike's team and mine was so great that I was able to by Morg 'N' Thorg!

The teams set up, with Mike winning the toss and deciding to kick. The ball landed back in my endzone.

With a blizzard raging, my team basically fumbled the ball constantly. Neither Morg nor my Sure Hands Hobgoblin could pick the ball up from the pitch. Mike even managed to slip a few Orcs around my line and grabbed the ball. He was only stopped from scoring by Morg's blocking.

The teams set back up for the second half with the Dwarves kicking off.

In a surprise twist, I managed to not only get the ball out of the Orcs' hands, but then ran it in for a touchdown with a Bull Centaur!

With only a few more turns, the Dwarves kicked off again. A failed block with no rerolls left Mike's team in the lurch. Amazingly, I then managed to get an unskilled Hobgoblin past the Orc line and in possession of the ball. Mike attempted to block the Hobgoblin with the Orc Thrower. However, an Attacker Down resulted in not only a casualty, but a touchdown as well. I had somehow managed to win 2-0!

This was an insane game. By all rights, Mike's higher strength and Mighty Blow filled roster should have blasted apart my team. Sometimes the dice treat you well, and this was one of those games. I managed to pull through with only a single player missing the next game (with a Niggling Injury as well, but that's not so bad for a Dirty Player Hobgoblin), and another Chaos Dwarf picked up Mighty Blow.

Wednesday, January 10, 2018

Twilight and Trickery - Test of Honour AAR

With two campaign days of Test of Honour under our obi, Bill wanted to add something to our games, and introduced the Darkness and Deceit rules. Each table would be playing a different scenario. 

Harley was my opponent, and we were playing the Sudden Attack scenario with the rules for Darkness and Unaware opponents. Harley's ronin warband (with an accompanying ninja) started at the edge of the table. My own warband started in the middle, but would have to roll randomly to move whenever a token was drawn from the bag. At the end of five turns - at dawn - whoever controlled the three objectives (having a model within 3" and no enemy models within 3") would win.

The ronin warband stealthily approached under the cover of darkness. My own soldiers managed to clump up in the center due to the random movement.

A musket-armed ashigaru stumbled across the approaching enemies, but was silently cut down by the ninja.

The alarm was raised when one of the ashigaru groups spotted the ronin to the north of the compound. Harley's ronin leader and ninja continued to creep around the other side as their followers caused a distraction.

As the fighting thickened, the ronin leader struck, killing the ashigaru sergeant with his massive tetsubo. Several failed tests of nerve cleared the objective. A ronin contested the second objective, while the ninja secured the third.

Harley's fortune reversed in the final turn, however. With the whole of my warband aware of the attack, I was able to contest two of the objectives (with my samurai dueling with the ronin leader, and a group of spearmen attacking the ninja), and take control of the third with my archers killing the lone ronin.

This was a close game that only swung my way in the very last turn. We found the rolls for random movement to be fun (although rolling 2d6 seemed a bit much - one group of spearmen seemed to sprinting from one side of the compound to the other for no reason), and the Darkness rules allowed for Harley's warband to advanced to close range without worrying about taking fire from my archers or musketman.

Friday, January 5, 2018

Chaos Dwarves vs. Humans, League Game - Blood Bowl AAR

This was a game between my Chaos Dwarves and Bruce's Humans. With Bruce's star Thrower having died in a previous game, I was fairly certain my Dwarves could out-bash the humans. 

I won the toss off and elected to kick in the first half.

This turned out to be a mistake. A few surprise knockouts on my team left a gap wide open that Bruce exploited for an early touchdown.

We reset, and I was hoping to get a touchdown with the remaining turns left in the half. Unfortunately, we had rolled Pouring Rain for the game's weather, and my Sure Hands Hobgoblin never managed to pick the ball up.

I eventually forgot the ball and just tried to smash as much of Bruce's team as possible. Again, the dice weren't with me, and my Dwarves mostly pushed the opposing players around the pitch until the end of the first half.

The second half started with a rock thrown at my team, turning one of my Guard Dwarves into a casualty.

With the rain still pouring down, my team was unable to secure the ball.

Bruce managed to sneak through my diminished line, grabbed the ball, and scored another touchdown - after causing a casualty to my Mighty Blow Bull Centaur.

We set up once again, but the Chaos Dwarves couldn't force a gap through Bruce's line. Mired in the mud, the game ended with a 2-0 victory to Bruce's team.

This was a complete and utter defeat. I had not only lost the game, but the hits kept piling on: the two casualties rolled Missing Next Game, I lost a point of fan factor, no one gained enough SPP to gain any skills, and I ended up with a Major Incident on my Expensive Mistakes roll, losing half my treasury!

The Immortals will have to soldier on through the next match, hopefully without any more casualties.